using UnityEngine;
using UnityEngine.UI;

namespace CGF
{
    [RequireComponent(typeof(CanvasRenderer))]
    public class ScrollViewViewport : Graphic
    {
        public override void SetMaterialDirty()
        {
            // 重写SetMaterialDirty方法，使其保留点击监听但不执行任何渲染操作
        }
    }
}
